Contact, Credits and Special Thanks

Brendan Bennett

 

Lighting, Shading and Rendering, Mechanic and Level Design, Physics and Controls, Technical Writing, Environment Modeling, Texturing and Generation, Post Processing and Particle Special Effects, Intelligence Systems, Analytics, Statistics and Content Generation.

Special thanks go to:

Andy (Programming, Netcode)

Lewis (Interface, Design)

Sebastiaan (Environment Modeling, Webmaster)

Our games were developed as a true team effort, and one individuals work could not truly be shown in isolation.  The systems built during our time developing are something we’re all extremely proud of, as are the friendships forged.

 

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this:
close-alt close collapse comment ellipsis expand gallery heart lock menu next pinned previous reply search share star