Lighting, Shading and Rendering, Mechanic and Level Design, Physics and Controls, Technical Writing, Environment Modeling, Texturing and Generation, Post Processing and Particle Special Effects, Intelligence Systems, Analytics, Statistics and Content Generation.
- Special thanks go to:
Andy (Programming, Netcode)
Lewis (Interface, Design)
Sebastiaan (Environment Modeling, Webmaster)
Our games were developed as a true team effort, and one individuals work could not truly be shown in isolation. The systems built during our time developing are something we’re all extremely proud of, as are the friendships forged.